Skills Audit
The purpose of this Skills Audit was to identify what areas we personally consider ourselves to be good at, so we can be assigned appropriate roles during the Pre-Production & Production phase.
In my case, I put a lot of emphasis on 3D practical work and Game-Making, as well as putting Game Coding as one of the few Good ratings.
Audience Research
Of course, if we're making something for the college, we need to know who we're making it for.
We learned from our client that the College's Marketing Team appeals to these audiences:
- 15-18-Year-Olds
- BAME (Black, Asian, Minorities, Ethnicity)
- Are currently doing or have completed GSCEs
- Lives in nearby boroughs
---
Audience Profile
The aim of this session was to learn what Audience Profiling is, how it helps us understand our target audience and how we can make our own.
An Audience Profile is a profile with detailed information about a fictional individual that is based on a target audience.
---
Idea Generation & Pitching
I played little to no part in the idea generation and pitching, so I have nothing to add in terms of my own ideas. However, I can still summarise the ideas and the class meeting.
There were a handful of ideas that were pitched, so here is a condensed summary of each idea:
- Ad Campaign which instantly got shot down because our target audience is mid to late teens and there is absolutely zero chance they would want to be advertised to.
- Mixed 2D-3D Animation that showcased the college and could be edited into a TikTok format.
- A Walking-Simulator video game, where the rooms are created using photogrammetry and include student avatars and computers that can be interacted with to view student-created games and animations.
The most interesting idea was the walking simulator which is what we ended up going with.
The game was conceptualised to be a catch-all project--one that included elements from all other ideas and allowed people to work on whatever was most comfortable for them.
Of course, all those elements and ideas must be funnelled somewhere, and that somewhere ended up being future-me.
---
Pre-Production
---
---
Production
All Scripts used in Game Project (Google Drive)
19/12/2022 - Testing Area / In-Game Video Player
Any guides or resources I use will be linked at the bottom of 'Production'.
16/01/2023 - PG Room in Unity + Dialogue System
This week, I added the photogrammetric media room that someone on the Engine team created to Unity and implemented a Dialogue system.
23/01/2023 - Production Hell
This week, things finally start to get really, really bad for me. I cannot keep up with the number of assets being thrown my way, and I am mentally suffering from it. There is an entire collectable system that I simply do not have the time to add.
I'm working so much, that some teachers are trying to off-load some of the Unity work to others on the Engine Team. However, only I can fully understand my shoddily structured code, so that wasn't going to happen.
I cannot designate any of my time writing down reflective logs on-site, so if I miss any details or get timing/dates wrong, that's why. That being said, this is how production went:
First, the 2nd PG Room was created and cleaned up by someone on the Engine Team.
As a result, this gives me just barely enough space to add all the class avatars.
Not only is every avatar in the game now, but all of them have their own dialogue--which means one of the fundamental parts of the game is in a complete state.
Next, we had a team meeting and it was ultimately decided that the collectables will be scrapped. The reason for this is mainly due to the deadline approaching rapidly and the system being too complex to code on time, but also due to me reaching a breaking point.
Overall, I'm probably the bottleneck that's limiting the project's progression. While I am hitting milestones, two more take their place.
Guides / Resources Used
GameAssetWorld. (2022). Unity Open URL / Links with a button Quick and Easy.. [Online]. YouTube. Last Updated: Jan 13, 2022. Available at: https://www.youtube.com/watch?v=3L8bDWLfO_8 [Accessed 23 February 2023].
BMo. (2020). How To INTERACT with Game Objects using UNITY EVENTS Tutorial. [Online]. YouTube. Last Updated: Feb 2, 2020. Available at: https://www.youtube.com/watch?v=cLzG1HDcM4s [Accessed 23 February 2023].
Final Outcome
Testing / Audience Feedback
---
---
Project Evaluation
Audio Recording
No comments:
Post a Comment